Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4707ce8364 Implemented dynamic scaling through a custom scale factor. No ScalableBufferManager involved. Doesn't work nicely with MSVO AO, but otherwise does the job. 3 years ago
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PostProcessLayer.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago