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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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147 Commits
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135 MiB
C# 100%
 
Tree: 4a0fc42c2a
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Runtime/Effects/Upscaling/ASR
History
Nico de Poel 4a0fc42c2a
Fixed RCAS pass still using compute shader bindings
11 months ago
..
Runtime Fixed RCAS pass still using compute shader bindings 11 months ago
Shaders Added balanced and performance preset keywords to the depth clip and accumulate passes, which seem to be the only ones that use it. Makes the Balanced variant work. Performance variant still problematic. 11 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
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