Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4a8f9455e6 Removed the old license text from the C# source files 10 months ago
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Editor Allow live switching between FP16 and FP32 11 months ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Removed the old license text from the C# source files 10 months ago
Shaders Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago