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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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175 Commits
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135 MiB
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Tree: 4c6a7b7309
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Assets/Scenes
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Nico de Poel 4c6a7b7309
Removed Native16Bit from the two compute shaders because Xbox Series does not like it. Seems fine for the fragment shader though, which is where it matters most.
11 months ago
..
SampleScenePPV2_Profiles Added script for debug display and input 3 years ago
SampleScenePPV2.unity Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
SampleScenePPV2.unity.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SampleScenePPV2_Profiles.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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