Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4c6a7b7309 Removed Native16Bit from the two compute shaders because Xbox Series does not like it. Seems fine for the fragment shader though, which is where it matters most. 11 months ago
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CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
DebugDumper.cs Additional debug output 1 year ago
DebugDumper.cs.meta Added script for debug display and input 3 years ago