Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4c6a7b7309 Removed Native16Bit from the two compute shaders because Xbox Series does not like it. Seems fine for the fragment shader though, which is where it matters most. 11 months ago
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HistogramMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
HistogramMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeterMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeterMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Monitor.cs Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Monitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VectorscopeMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VectorscopeMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WaveformMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
WaveformMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago