Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 4c6a7b7309 Removed Native16Bit from the two compute shaders because Xbox Series does not like it. Seems fine for the fragment shader though, which is where it matters most. 11 months ago
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Settings.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago