Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 56d0050a72 Create opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy. 3 years ago
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ExampleAssets Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes Reworked dynamic resolution to use ScalableBufferManager. Doesn't actually work correctly yet, but that'll be the next step. 3 years ago
Scripts Reworked dynamic resolution to use ScalableBufferManager. Doesn't actually work correctly yet, but that'll be the next step. 3 years ago
ExampleAssets.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scenes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Scripts.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago