Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 56d0050a72 Create opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy. 3 years ago
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Fsr2.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Callbacks.cs Refactored undo mipmap bias callback such that the RP integration does not need to maintain any bias offset state. Added NaN/Infinity check to the standard apply mipmap bias callback implementation. 3 years ago
Fsr2Callbacks.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Context.cs Set constant buffer data as part of the command buffers, instead of immediately. 3 years ago
Fsr2Context.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Pipeline.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Pipeline.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2Resources.cs Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names. 3 years ago
Fsr2Resources.cs.meta Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs Imported FSR2 shaders and core classes 3 years ago
Fsr2ShaderIDs.cs.meta Imported FSR2 shaders and core classes 3 years ago