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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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119 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: 5845b0f7ca
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages
History
Nico de Poel 5845b0f7ca
Refactored MFSR dispatch into its own function, to be consistent with the other rendering events and to allow direct calls from managed code if desired.
1 year ago
..
com.unity.postprocessing@3.2.2 Ported back a few fixes from Isonzo: 1 year ago
fidelityfx.fsr@e28400609a Use CAS with precise math 1 year ago
com.unity.postprocessing@3.2.2.zip Initial commit with clean version of PPV2 v3.2.2 3 years ago
manifest.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
packages-lock.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
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