Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 5845b0f7ca Refactored MFSR dispatch into its own function, to be consistent with the other rendering events and to allow direct calls from managed code if desired. 1 year ago
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Settings.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago