Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 5f4d4b37ad Fixed a big derp in the PSSL type definitions, copy-pasted code still contained FFX_HALF instead of FFXM_HALF, which caused 16-bit types to be compiled as 32-bit, causing a bunch of duplicate function definitions. 10 months ago
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CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
DebugDumper.cs Additional debug output 1 year ago
DebugDumper.cs.meta Added script for debug display and input 3 years ago