Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 5f4d4b37ad Fixed a big derp in the PSSL type definitions, copy-pasted code still contained FFX_HALF instead of FFXM_HALF, which caused 16-bit types to be compiled as 32-bit, causing a bunch of duplicate function definitions. 11 months ago
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Settings.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago