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Attributes
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects
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Enable FP16 (FFXM_HALF keyword) usage by default
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11 months ago |
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Monitors
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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Utils
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Merge branch 'master' into fsr2
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2 years ago |
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Attributes.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Monitors.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEvent.cs
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Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
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3 years ago |
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PostProcessEvent.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessLayer.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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PostProcessLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessRenderContext.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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PostProcessRenderContext.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessResources.cs
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Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well.
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11 months ago |
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PostProcessResources.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessVolume.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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PostProcessVolume.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef
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Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference
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2 years ago |
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Unity.Postprocessing.Runtime.asmdef.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |