Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 6b590b64af Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
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DisplayNameAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
DisplayNameAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
MinMaxAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
TrackballAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago