Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 708e4308c5 Consolidated SGSR2 shaders into single .compute files as there's not much point in using includes, and grouped them together into a 3-pass folder. This will make it easier to add the other variants later. 1 year ago
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DrywallPainted_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
DrywallPainted_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_AlbedoSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_AlbedoSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago