Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7217b0fc32 Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file. 1 year ago
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ConstructionLightLow.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLightLow.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago