Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7217b0fc32 Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file. 1 year ago
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Concrete Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props Initial commit with clean version of PPV2 v3.2.2 3 years ago
Wood Initial commit with clean version of PPV2 v3.2.2 3 years ago
Concrete.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Metal.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Wood.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago