Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7217b0fc32 Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file. 1 year ago
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CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
DebugDumper.cs Additional debug output 1 year ago
DebugDumper.cs.meta Added script for debug display and input 3 years ago