Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7217b0fc32 Unity-fied all SGSR2 shaders by changing all texture declarations and accesses into TextureXR-style macros, with a shared BiRP definitions file. 1 year ago
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PostProcessingRuntimeTests.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessingRuntimeTests.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.Tests.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago