Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel
72df347315
Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end.
Also fixed a bug where the scale factor was inverted, which caused FS upscaling output to be blurry.
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1 year ago |
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SGSR2
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Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end.
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1 year ago |
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FSR2Upscaler.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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FSR2Upscaler.cs.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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FSR3Upscaler.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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FSR3Upscaler.cs.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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SGSR2.meta
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Added PoC SGSR2 upscaler
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1 year ago |
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SGSR2Upscaler.cs
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Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end.
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1 year ago |
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SGSR2Upscaler.cs.meta
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Added PoC SGSR2 upscaler
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1 year ago |
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SGSR2Upscaler_2PassCS.cs
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Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing.
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1 year ago |
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SGSR2Upscaler_2PassCS.cs.meta
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Implemented 2-pass CS dispatch
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1 year ago |
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SGSR2Upscaler_2PassFS.cs
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Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end.
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1 year ago |
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SGSR2Upscaler_2PassFS.cs.meta
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Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing.
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1 year ago |
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SGSR2Upscaler_3PassCS.cs
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Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing.
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1 year ago |
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SGSR2Upscaler_3PassCS.cs.meta
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Made SGSR2 upscaler plugin abstract and split off 3-pass CS version into its own separate class
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1 year ago |
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Upscaler.cs
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Added PoC SGSR2 upscaler
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1 year ago |
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Upscaler.cs.meta
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |