Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 72df347315 Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end. 1 year ago
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NeutralLdrLut.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
NeutralLdrLut.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago