| .. |
|
Attributes
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Effects
|
Fixed aspect ratio for dual-viewport setups
|
2 years ago |
|
FSR2
|
Renamed Pipelines to Passes
|
2 years ago |
|
Monitors
|
Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
|
2 years ago |
|
Utils
|
Merge branch 'master' into fsr2
|
2 years ago |
|
Attributes.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Effects.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
FSR2.meta
|
Imported FSR2 shaders and core classes
|
3 years ago |
|
Monitors.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ParameterOverride.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ParameterOverride.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessBundle.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessBundle.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessDebug.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessDebug.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessDebugLayer.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessDebugLayer.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessEffectRenderer.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessEffectRenderer.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessEffectSettings.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessEffectSettings.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessEvent.cs
|
Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
|
3 years ago |
|
PostProcessEvent.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessLayer.cs
|
Merge branch 'master' into fsr2
|
2 years ago |
|
PostProcessLayer.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessManager.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessManager.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessProfile.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessProfile.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessRenderContext.cs
|
Cleaned up the dynamic resolution feature by allowing dynamic scale to be disabled on screen-space RTs and globally disabling dynamic res only once, after upscaling.
|
3 years ago |
|
PostProcessRenderContext.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessResources.cs
|
Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
|
3 years ago |
|
PostProcessResources.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
PostProcessVolume.cs
|
Updated PPV2 code to version 3.3.0
|
3 years ago |
|
PostProcessVolume.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Unity.Postprocessing.Runtime.asmdef
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Unity.Postprocessing.Runtime.asmdef.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Utils.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |