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Attributes
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects
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Added missing bits of temporal reactive implementation in the FP32 code path, and only bind the relevant inputs to the Accumulate shader based on the ASR mode. Fixes Balanced and Performance modes on Xbox One, which for some reason still seems to be running the FP32 code path, no matter what the FFXM_HALF keyword is set to.
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10 months ago |
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Monitors
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Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
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2 years ago |
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Utils
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Merge branch 'master' into fsr2
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2 years ago |
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Attributes.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Monitors.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEvent.cs
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Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
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3 years ago |
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PostProcessEvent.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessLayer.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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PostProcessLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessRenderContext.cs
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Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
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1 year ago |
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PostProcessRenderContext.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessResources.cs
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Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device.
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10 months ago |
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PostProcessResources.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessVolume.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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PostProcessVolume.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef
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Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference
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2 years ago |
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Unity.Postprocessing.Runtime.asmdef.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |