Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 760003744f Added missing bits of temporal reactive implementation in the FP32 code path, and only bind the relevant inputs to the Accumulate shader based on the ASR mode. Fixes Balanced and Performance modes on Xbox One, which for some reason still seems to be running the FP32 code path, no matter what the FFXM_HALF keyword is set to. 11 months ago
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.gitignore Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Linear_to_Unity_Log_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Linear_to_Unity_Log_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Linear_to_sRGB_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Linear_to_sRGB_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_Linear_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_Linear_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_sRGB_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity_Log_to_sRGB_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Linear_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Linear_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Unity_Log_r1.cube Initial commit with clean version of PPV2 v3.2.2 3 years ago
sRGB_to_Unity_Log_r1.cube.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago