Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 760003744f Added missing bits of temporal reactive implementation in the FP32 code path, and only bind the relevant inputs to the Accumulate shader based on the ASR mode. Fixes Balanced and Performance modes on Xbox One, which for some reason still seems to be running the FP32 code path, no matter what the FFXM_HALF keyword is set to. 10 months ago
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Settings.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago