Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 79211d3dbb - Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. This removes the need for an additional copy of the accumulate shader, saving a considerable amount of memory. 3 years ago
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CurveEditor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveEditor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
EditorUtilities.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
GlobalSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
SerializedParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Styling.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago