Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 7b37a0fba1 Correctly destroy resources when not in play mode 2 years ago
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Editor Updated SuperResolution shaders and code to FSR3 2 years ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Correctly destroy resources when not in play mode 2 years ago
Shaders Applied correct macros to input and output texture definitions for HDRP support 2 years ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago