..
Attributes
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects
Made all RenderTargetView fields non-nullable, and introduced a special Empty value for optional fields.
2 years ago
FSR2
Made all RenderTargetView fields non-nullable, and introduced a special Empty value for optional fields.
2 years ago
Monitors
[PPV2] PPB-6 Disabled compute effects on WebGL and Android OpenGL (#7936)
3 years ago
Utils
Merge branch 'master' into fsr2
3 years ago
Attributes.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
FSR2.meta
Imported FSR2 shaders and core classes
3 years ago
Monitors.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEvent.cs
Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
3 years ago
PostProcessEvent.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessLayer.cs
Create opaque-only color buffer copy after opaque-only post-processing is done, and use the correct color format for the copy.
3 years ago
PostProcessLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessRenderContext.cs
Cleaned up the dynamic resolution feature by allowing dynamic scale to be disabled on screen-space RTs and globally disabling dynamic res only once, after upscaling.
3 years ago
PostProcessRenderContext.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessResources.cs
Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
3 years ago
PostProcessResources.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessVolume.cs
Updated PPV2 code to version 3.3.0
3 years ago
PostProcessVolume.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Unity.Postprocessing.Runtime.asmdef
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Unity.Postprocessing.Runtime.asmdef.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Utils.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago