Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 89269073f7 Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 11 months ago
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Elastic_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Elastic_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Elastic_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRidges_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_AlbedoSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_AlbedoSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plastic_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago