Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 89269073f7 Removed random write requirement from all render textures that aren't used as UAV (i.e. are used as fragment render targets). Sort of makes GLES3 work, and might provide an appreciable overall efficiency boost as well. 1 year ago
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Construction_Light Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint Initial commit with clean version of PPV2 v3.2.2 3 years ago
Construction_Light.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago