Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 8d85253def Enabled Native16Bit requirement for Vulkan, which sets a precedent for other graphics APIs to use this as well 11 months ago
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Editor Allow live switching between FP16 and FP32 11 months ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Enabled Native16Bit requirement for Vulkan, which sets a precedent for other graphics APIs to use this as well 11 months ago
Shaders Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Textures Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well. 11 months ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago