Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 90490e8819 Temp disabled Native16Bit again, as it does cause compilation issues when building for standalone. Need to make a split between Modern and Legacy here. 11 months ago
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Runtime Reworked auto-exposure to use a double buffered render texture, which allows the smooth exposure transition logic to load a value that's guaranteed to be from the previous frame. Fixes artifacting and flickering issues caused by loading & storing to the same texture. 11 months ago
Shaders Temp disabled Native16Bit again, as it does cause compilation issues when building for standalone. Need to make a split between Modern and Legacy here. 11 months ago
Runtime.meta Added ASR runtime source files, as a copy of the FSR2 sources, with a bunch of renaming and stripped of some parts that we know we're not going to need. 11 months ago
Shaders.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago