Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 99f28af11d Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
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DrywallPainted_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
DrywallPainted_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_AlbedoSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_AlbedoSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Drywall_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago