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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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183 Commits
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135 MiB
C# 100%
 
Tree: 99f28af11d
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Editor/Attributes
History
Nico de Poel 99f28af11d
Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations.
10 months ago
..
DecoratorAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
DecoratorAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEditorAttribute.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEditorAttribute.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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