Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 99f28af11d Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations. 10 months ago
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API Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Builtins Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Debug Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor Initial commit with clean version of PPV2 v3.2.2 3 years ago
ACES.hlsl Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
ACES.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
API.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Builtins.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Colors.hlsl Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Colors.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Debug.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Sampling.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
Sampling.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
StdLib.hlsl Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
StdLib.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
xRLib.hlsl Initial commit with clean version of PPV2 v3.2.2 3 years ago
xRLib.hlsl.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago