..
Attributes
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects
Made some progress towards making ASR FP16 work on PS5:
11 months ago
Monitors
Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
2 years ago
Utils
Merge branch 'master' into fsr2
2 years ago
Attributes.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Effects.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Monitors.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
ParameterOverride.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessBundle.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebug.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessDebugLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectRenderer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEffectSettings.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessEvent.cs
Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
3 years ago
PostProcessEvent.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessLayer.cs
Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
1 year ago
PostProcessLayer.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessManager.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessProfile.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessRenderContext.cs
Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
1 year ago
PostProcessRenderContext.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessResources.cs
Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well.
11 months ago
PostProcessResources.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
PostProcessVolume.cs
Updated PPV2 code to version 3.3.0
3 years ago
PostProcessVolume.cs.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Unity.Postprocessing.Runtime.asmdef
Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference
2 years ago
Unity.Postprocessing.Runtime.asmdef.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago
Utils.meta
Initial commit with clean version of PPV2 v3.2.2
3 years ago