Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel 9ef2bfdef0 Reverted rework of accumulation parameter initialization function to what it originally was, but with a struct clear to zero. 11 months ago
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fsr1 Imported ARM ASR shader code for HLSL without any modifications 11 months ago
fsr2 Reverted rework of accumulation parameter initialization function to what it originally was, but with a struct clear to zero. 11 months ago
spd Backported fixes that we already know are going to be necessary for full Unity support: 11 months ago
ffxm_common_types.h Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_common_types.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core.h Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_cpu.h Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_cpu.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_gpu_common.h Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_gpu_common.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_gpu_common_half.h Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_gpu_common_half.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_hlsl.h Backported fixes that we already know are going to be necessary for full Unity support: 11 months ago
ffxm_core_hlsl.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_portability.h Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_core_portability.h.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_accumulate_pass_fs.hlsl Got UAV bindings in fragment shaders to work in what I think is the correct way 11 months ago
ffxm_fsr2_accumulate_pass_fs.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_autogen_reactive_pass_fs.hlsl Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_autogen_reactive_pass_fs.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.hlsl Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_compute_luminance_pyramid_pass.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_depth_clip_pass_fs.hlsl Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_depth_clip_pass_fs.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_lock_pass.hlsl Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_lock_pass.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_rcas_pass_fs.hlsl Added the remaining vertex/fragment shader passes and made the same modifications to get them to compile 11 months ago
ffxm_fsr2_rcas_pass_fs.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl Got UAV bindings in fragment shaders to work in what I think is the correct way 11 months ago
ffxm_fsr2_reconstruct_previous_depth_pass_fs.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ffxm_fsr2_vs.hlsl Defined a vertex/fragment shader for the accumulate pass, with initial modifications to make things compile as a proof of concept: 11 months ago
ffxm_fsr2_vs.hlsl.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
fsr1.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
fsr2.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
spd.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago