Home Explore Help
Sign In
ndepoel
/
FSRTestPPV2
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: 9f4b96ea25
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '9f4b96ea25'
${ noResults }
FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Textures/LensDirt
History
Nico de Poel 9f4b96ea25
Made integration more PPV2-like by using property sheets, material property blocks and the BlitFullScreenTriangle method.
1 year ago
..
LensDirt00.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt00.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt01.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt01.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt02.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt02.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt03.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt03.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Powered by Gitea Version: 1.14.1 Page: 159ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3