Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel a56f0742b5 Further tweaked motion vector processing, now the camera motion vectors from Unity produce an exact match with the auto-generated motion from the clip-delta matrix, in both D3D, Vulkan and OpenGL. It also makes sense with regards to the flipped Y-coordinate in screen space now. The final result looks good now too. 1 year ago
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CubeLutAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
CubeLutAssetImporter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DefineSetter.cs Updated PPV2 code to version 3.3.0 3 years ago
DefineSetter.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ProfileFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ResourceAssetFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VolumeFactory.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago