Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel bdca6950c4 Set the dynamic resolution flag when appropriate. It doesn't actually do anything, but it's good form to include it. 3 years ago
..
Editor Merge branch 'master' into fsr2 3 years ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Set the dynamic resolution flag when appropriate. It doesn't actually do anything, but it's good form to include it. 3 years ago
Shaders Updated shaders to FSR 2.2.1 3 years ago
Textures Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago