Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c0cf3de364 Temporarily disable FP16 altogether, which makes PSSL shader compilation a lot happier. Need to figure out how to make the FP16 utility function definitions work without the shader compiler complaining about duplicate declarations. 11 months ago
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Paint1G_WAnim_Shader.shadergraph Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint1G_WAnim_Shader.shadergraph.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago