Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c0cf3de364 Temporarily disable FP16 altogether, which makes PSSL shader compilation a lot happier. Need to figure out how to make the FP16 utility function definitions work without the shader compiler complaining about duplicate declarations. 11 months ago
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images Updated PPV2 code to version 3.3.0 3 years ago
Ambient-Occlusion.md Updated PPV2 code to version 3.3.0 3 years ago
Anti-aliasing.md Updated PPV2 code to version 3.3.0 3 years ago
Auto-Exposure.md Updated PPV2 code to version 3.3.0 3 years ago
Bloom.md Updated PPV2 code to version 3.3.0 3 years ago
Chromatic-Aberration.md Updated PPV2 code to version 3.3.0 3 years ago
Color-Grading.md Updated PPV2 code to version 3.3.0 3 years ago
Debugging-Post-processing-effects.md Updated PPV2 code to version 3.3.0 3 years ago
Deferred-Fog.md Updated PPV2 code to version 3.3.0 3 years ago
Depth-of-Field.md Updated PPV2 code to version 3.3.0 3 years ago
Grain.md Updated PPV2 code to version 3.3.0 3 years ago
Installation.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Lens-Distortion.md Updated PPV2 code to version 3.3.0 3 years ago
Manipulating-the-Stack.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Motion-Blur.md Updated PPV2 code to version 3.3.0 3 years ago
Quick-start.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Screen-Space-Reflections.md Updated PPV2 code to version 3.3.0 3 years ago
TableOfContents.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.md Updated PPV2 code to version 3.3.0 3 years ago
Writing-Custom-Effects.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
index.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
known-issues.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
requirements.md Initial commit with clean version of PPV2 v3.2.2 3 years ago