Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c0cf3de364 Temporarily disable FP16 altogether, which makes PSSL shader compilation a lot happier. Need to figure out how to make the FP16 utility function definitions work without the shader compiler complaining about duplicate declarations. 11 months ago
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ASR Temporarily disable FP16 altogether, which makes PSSL shader compilation a lot happier. Need to figure out how to make the FP16 utility function definitions work without the shader compiler complaining about duplicate declarations. 11 months ago
SGSR2 Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
ASR.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ASRUpscaler.cs Enable FP16 (FFXM_HALF keyword) usage by default 11 months ago
ASRUpscaler.cs.meta Added a quick and dirty upscaler integration and fixed global keyword creation 11 months ago
FSR2Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR2Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
SGSR2.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end. 1 year ago
SGSR2Upscaler.cs.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler_2PassCS.cs Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2Upscaler_2PassCS.cs.meta Implemented 2-pass CS dispatch 1 year ago
SGSR2Upscaler_2PassFS.cs Made integration more PPV2-like by using property sheets, material property blocks and the BlitFullScreenTriangle method. 1 year ago
SGSR2Upscaler_2PassFS.cs.meta Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2Upscaler_3PassCS.cs Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2Upscaler_3PassCS.cs.meta Made SGSR2 upscaler plugin abstract and split off 3-pass CS version into its own separate class 1 year ago
Upscaler.cs Added PoC SGSR2 upscaler 1 year ago
Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago