Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel c0cf3de364 Temporarily disable FP16 altogether, which makes PSSL shader compilation a lot happier. Need to figure out how to make the FP16 utility function definitions work without the shader compiler complaining about duplicate declarations. 11 months ago
..
Histogram.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Histogram.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeter.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Overlays.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vectorscope.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.compute.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Waveform.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago