Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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OBS_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
OBS_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Plywood_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago