Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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CameraMover.cs Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago
CameraMover.cs.meta Added motion blur to the post-process profile, along with a script to test camera movement 3 years ago