Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c37b796404 Take control of the camera target texture and blit directly to it. This allows FSR2 upscaling to work on cameras that output to a target texture. 3 years ago
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PostProcessEditorTests.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEditorTests.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Editor.Tests.asmdef Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Editor.Tests.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago