Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c43c8d11f9 Reworked SGSR2 classes, moving more logic to the base class, and implemented clip-space delta matrix as well as the is-camera-still logic. 1 year ago
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BlueNoise64px Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
LUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise64px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago