Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c52a40f706 Use implicit register binding when using UAVs in fragment shaders. Fixes remaining issues with reconstruct and accumulate passes on PS5 CGGC. 11 months ago
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Construction_Light Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint Initial commit with clean version of PPV2 v3.2.2 3 years ago
Construction_Light.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Hammer.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
HardHat.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Paint.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago